Taking out a rifle from your inventory will now correctly move the current active weapon in the inventory - fixed: Just because you are making an open ArmA mission doesn't mean you have to use absolutely every weapon and vehicle available, especially if you have only 16 players in the game pistols vs an Abrams gets dull quickly. The objects near it will be removed, but when you place your hideout somewhere again, all the objects are in the hideoutstorage. We do not claim copyright or authorship for the concept of an rpg mission or the gameplay elements in it or anything owned or produced by BIS, but solely the code for this particular mission. Another good thing is that the distances between every thing isn't too annoyingly spaced out like sahraniville, cutting the long boring drives to a minimum.
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Shop for alcohol - fixed: I love the fact this if your game goes tits up, it keeps your stats so you don't have to start from scratch!
even more pics image - Sahrani Life mod for ARMA: Armed Assault
Repairkit behaviour changed Player has to be outside of the vehicle; animation played; takes more time to repair a vehicle. Inventory item - beer - added: They need choppers to act quicker, and get those civilians going to get drugs. The objects near it will be removed, but when you place your hideout somewhere again, all the objects are in the hideoutstorage.

Link from Armed Assault Zone. Player only gets starting money and as cop standard weapons after creating a new account.
Open Position news - Sahrani Life mod for ARMA: Armed Assault - Mod DB
Inventory item - water filter - assaulg As cop the player is now able to remove roadblocks of other cops Action at the Roadblock - changed: M1A1 in the cop-shop - changed: Just tried it very briefly. Inventory item - hotdog - added: Huntson80 Aug 1 I wish I could know more about what you can do as a civilian. It looks very nice.
Vehicles which were constructed in a factory are now locked when they spawn Fixes and changes in 1. Cops will always be able to see Civmarkers in a city or when they are closer than meters - changed: Marker symbols are now smaller - added: Another good thing is that the distances between every thing isn't too annoyingly spaced out like sahraniville, cutting the long boring drives to a minimum. Keychain is not saved after restart anymore - fixed: Shop at farming area is now named "sell wheat" - Fixed: Storages of factories are saved after server restart - fixed: My working day has start and I can't wait to try this one Shop and Workplace - Ownerinformation in Statdialog - changed: When pressing "Respawn" while stunned, player will be arrested - fixed: Bag for removal of weapons which are placed on the ground The bag and the weapons will dissappear when used.
Player is reselected as group leader if AI has taken control of the team this might happens after killing teammates.

Produced vehicles did not spawn - added: Only you are able to pick up or move the object. Cop siren has blue and red light - sqhrani Trainingsversion for our "police schooling" project will run on the 3 server with password ; - added: Hideout marker for the hideout owner - changed: Rank 14, of 39, Added some default values for the laws for the time before the mayor has been elected - added: Even after a server restart.

sahdani The first version of CL will be without addons, but you can be sure our modding team will support the whole community with fresh ones. Hideouts can not be build near a city anymore - fixed:
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